GBot / Documentation
Every setting has a job. Here is what it does.
Use this as the practical reference for the Settings window. The descriptions follow the names and controls shown in GBot, so you can configure one feature at a time.
01 / Start here
Quick start
Open Settings, enable only the modules you want and set the general timing first. Every feature has its own enable switch in the left menu.
General
Chooses the backpack used by healing and other routines when they need a normal inventory slot. Options I–IV refer to the four in-game backpacks.
Sets the upper limit for the random wait before an action. A lower value is faster; a higher value spaces requests out.
Sets the wait used around login or session initialization.
Visually marks matching items in the game so they are easier to notice while reviewing inventory or packages.
Controls whether the compact GBot panels for shop and hidden or status information are visible on the game page.
Collects those available rewards automatically. When God Oils are enabled, the Selected gods checkboxes decide which gods are accepted.
Shows a notification when the configured gold event is detected.
02 / Combat
Combat modules
Combat features use the live game page to select an available action. Saved targets are preferences; GBot still checks that the target is currently present before attacking.
Expeditions
Shows locations and enemies currently available in the live menu. Refresh rereads the game page when the list changes.
Chooses the saved target for each country. The current country is marked separately; other countries are available for the next visit.
Prevents a new expedition attack below the selected health percentage.
Allows the bonus rule to choose the first eligible stage with room for another active bonus instead of always using the saved enemy.
Enables report loot handling and chooses whether low or high difficulty loot is accepted.
Chooses no removal, hourglass, or hourglass-or-ruby and sets the daily maximum. Used is read-only and shows the current count.
Enables the travel tab for automatic dungeon trips. Dungeon travel to and return to select countries, Minimum dungeon points sets the reason to travel, Reduce travel time uses the configured travel reduction, and the three costume checkboxes allow Normal, Medium and Hard costumes during travel.
Dungeon
Settings controls the run; Stats shows recorded hourly and weekly combat results.
Selects the dungeon location for the current country.
Tells GBot to continue the advanced dungeon progression when that path is available.
Skips the configured boss and identifies its name for the stop rule.
Sets how many losses are tolerated before the dungeon is restarted or left.
Allows available gate keys to be used for dungeon progression.
Health safety threshold for dungeon attacks.
Turns report loot collection on and chooses low or high difficulty.
Arena and Circus Turma
Settings contains shared limits, the mode tab contains same-server or Provinciarum rules, and Stats shows recorded wins, losses, gold and experience.
Stops attacks for the selected number of hours. The countdown beside it shows when the stop ends.
Keeps Turma running until the configured chest objective is reached.
Limits eligible opponents by level.
Sets the minimum gold target used when choosing an opponent.
Stops the feature after the configured number of attacks. Daily attacks is read-only and shows the attacks made today.
Allows revenge targets to be considered.
Orders the sources GBot tries first: League, Players or Highscore.
Defines names to attack, names to skip, whether repeated losses are added to the ignore list, and how many losses trigger that ignore.
Enables score-based selection, chooses the score page and optionally limits the score pass to one attack.
Attack players, target-list only, ignored players and ignored servers filter the live list. Max attacks per player and the overall daily limit control volume.
Uses the local simulator to avoid low-probability attacks and prefer a minimum win chance. Clear cache removes saved simulator profiles.
Assigns each doll Tank, DPS, Healer or Out for the simulator. Total win asks the simulator for a successful team outcome.
Underworld
Controls whether GBot starts the Underworld routine and follows the configured route, enemy and progression rules.
Underworld uses its own preparation pass for configured buffs, costumes and health safety before combat.
Collects the selected report loot and returns to regular activities after the run. Persistent recovery state is used if the page reloads during a fight or report.
03 / Inventory & economy
Inventory and economy
These modules move items through inventory, packages, Guild Market, shops and auctions. Rules are evaluated before an item is changed.
Heal
Starts healing when life points fall below this percentage. 99 effectively asks GBot to keep health near full.
Selects the backpack searched first for food.
Caps how many food items GBot may bring out of packages during one healing pass.
Pauses combat while healing is required, then releases combat after the health check is complete.
Allows Cervisia to be used as a healing source.
Allows eggs and, when enabled, lets you select the egg subtypes that may be used.
Allows purchases from General Goods when eligible food is not available locally.
Restricts the shop purchase to cases where the configured healing pass actually needs food.
Leaves the shop unchanged, refreshes with cloth, or refreshes with rubies according to the selected option.
Protect Gold
Starts protection when carried gold reaches the configured threshold.
Selects which item types may be packaged and listed for protection. This prevents materials or unrelated items from being used.
Moves eligible items to packages, lists them on Guild Market and keeps a durable checkpoint until the game confirms the item is gone from inventory.
If navigation interrupts the flow, the pending item name and quantity remain visible and recovery keeps checking until ownership is resolved.
Auto sell
Runs the selected sell rules whenever the relevant shop, packages or inventory page is refreshed.
Defines the item-name or rule search used to find candidates.
Selects white, green, blue, purple, orange or red items that may be sold.
Limits selling to selected equipment, usable items, recipes, scrolls, tools or other item classes.
Names materials that must stay. Matching prefixes and suffixes are skipped as well.
Allows or forbids Underworld items under the same name, prefix and suffix rules.
Protects items already planned for Smelting or present on the auction list.
Uses cloth to refresh a full shop so another scan can continue.
Manual actions apply the active rules immediately to selected candidates or all eligible candidates.
Shop
Enables the shop scan and purchase pass for items matching the configured quality and item rules.
Define which shop items are worth buying. Name, resource, level and Underworld rules narrow the result.
Allows a full shop to be refreshed with cloth, then scanned again.
Auction
Turns automatic auction searching and bidding on.
Choose Name Contains, Contains Any, Contains Resource, Contains New Scroll, Name Contains Word, Underworld status, level, starts with or ends with.
Filter what can be bid on and set the maximum acceptable price or other configured limits.
Runs a short, focused bid pass with tighter timing. It does not replace the normal auction rules.
04 / Crafting & planning
Crafting and planning
Forge and Smelt
Forge selects a recipe and performs the craft; Smelt applies the item rules and queues eligible items.
Use name, quality, level, item type, prefix and suffix conditions to decide what may be smelted.
Protect or require specific resources before a forge or smelt action is sent.
Queued work stays reserved so Auto sell and unrelated inventory actions do not take the same item.
Repair Items
Looks for equipment below the configured condition threshold.
Sets the percentage below which an item becomes a repair candidate.
Chooses which equipment or inventory spaces may be repaired.
When no item can be repaired because resources are missing, this delay prevents constant checks. The minimum is intentionally several minutes so other work can continue.
Defines which materials may be consumed for each repair. Items remain protected when the required resource is unavailable.
Character Planner
Current is read from the live character. Planned is a separate build that changes only when you edit or reset it.
Choose an item for each slot and compare its stats, quality, effects, prefixes, suffixes and conditioning.
Copies live equipment into the planned build. This is the explicit reset action; opening the planner does not replace your plan.
Shows needed, owned and missing forging materials for the planned equipment.
Use Costumes
Allows GBot to activate costumes when the configured condition is met.
Each option controls whether that costume group may be selected for the relevant activity.
Underworld preparation has its own availability and recovery logic so normal costume rotation does not consume its choices.
Pacts & Buffs
Allows the selected pact and buff actions to run when their timers make them due.
Choose which available effects may be applied. The game response is checked before GBot continues.
Applies required buffs before the first Underworld fight and releases the task after the result is confirmed.
05 / Account & control
Account and control
Quests
Allows GBot to read available quests and complete eligible quest actions alongside the main routine.
Choose which quest types or rewards are preferred and how long a quest may occupy the routine.
Shows recorded quest results and lets you reset the displayed period where available.
Telegram
Connects your own BotFather bot. The token belongs to your Telegram bot and is stored per character.
Pairs a Telegram chat with the current character so only the paired chat can control or query that character.
Use supported commands such as status, start, stop and send to receive information or control the running script remotely.
Game performance
Reduces unnecessary page work and visual updates while the engine runs.
Adjusts how much visual activity the game keeps while GBot performs background actions.
Engine controls
Start begins the scheduler. Stop cancels future work and leaves the game state untouched.
Temporarily defers normal work while the pause state is active. Recovery and safety checks can still finish an already-confirmed operation.
Waiting for work means no eligible task is due at that moment. The status line changes when a feature owns the next action.
Long actions keep checkpoints and reconcile after navigation or reload. This is why a package, repair or Underworld action can continue without repeating an already completed request.